LoL 2025: Buffed Minions Will Make You Pay for Poor Wave Management
League of Legends minions have received significant buffs for the 2025 season, making them a more formidable force on the battlefield. Their enhanced capabilities now demand greater respect and strategic consideration from players.
Key Changes:
- XP range increased to 1500 units
- Minion damage against turrets and champions increased to 55% (up from 50%)
- Faster wave clearing between opposing minions
- Improved scaling into late game
Melee Minion Updates:
- Starting health: 465 (down from 477)
- Maximum health: 1500 by 48 minutes
- Armor cap increased to 20 (up from 16)
- Now deal damage based on current health percentage
Ranged Minion Updates:
- Starting health: 284 (down from 296)
- Maximum health: 600 by 56 minutes
- Attack damage now scales with current health percentage
- Enhanced mid-to-late game impact
Super Minion Adjustments:
- Scaling period reduced to 90 minutes (from 150)
- Rebalanced health and attack damage scaling
- Slower attack damage progression
Impact on Gameplay:
- Smaller minion waves reaching turrets
- Reduced early-game structure damage
- More forgiving environment for early-game champions
- Greater emphasis on wave management
- Increased punishment for poor last-hitting
These changes align with the Noxus invasion storyline, transforming minions into more capable combat units. Players must adapt their wave management strategies and timing to succeed in the new meta, or risk facing both minion damage and teammate criticism.
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