
Avowed director embraces 'jank' factor, channeling true Elder Scrolls spirit

Woman conjuring magic in forest
Avowed game director Carrie Patel has embraced the presence of "jank" in their upcoming RPG, suggesting that creative gameplay sometimes requires accepting minor imperfections. This philosophy aligns with beloved RPGs like The Elder Scrolls series, where occasional glitches and quirky mechanics often enhance the gaming experience rather than detract from it.

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Such endearing imperfections have historically created memorable gaming moments. In Skyrim, for instance, players discovered creative ways to exploit NPC behavior, like collecting arrows from guards' missed shots or watching NPCs practice archery. These unintended gameplay elements became cherished parts of the experience.

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Obsidian Entertainment, known for Fallout: New Vegas and The Outer Worlds, has a track record of creating games where slight jankiness adds character and charm. For Avowed, set in the Pillars of Eternity universe, this approach could allow for the same kind of player creativity and unexpected discoveries that made their previous titles so engaging.
Rather than viewing "jank" as a negative, it should be seen as an opportunity for players to express creativity and push gameplay boundaries in unexpected ways. These quirks often become defining features that distinguish great RPGs and create lasting memories for players.
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