
The League of Legends Innervating Locket: Evolution and Impact
Innervating Locket is a powerful mage item that provides ability power, ability haste, and health stats. It was historically significant in League of Legends and has gone through several iterations throughout the game's history.
Current Stats (Arena Mode):
- 70 Ability Power
- 20 Ability Haste
- 200 Health
- Cost: 2000 gold
Unique Passive - Fill the Soul:
- Gain charges when you or nearby champions (within 800 units) cast abilities
- Maximum 30 charges
- At max charges, gain:
- Shield (400-750 based on level)
- Bonus ability power (100-250 based on level)
- Bonus movement speed (15-25% based on level) for the rest of the round
Historical Significance:
- Originally removed due to providing infinite sustain for champions with low cooldowns
- Became famous after Guardsman Bob used it on Udyr in the Ionia vs Noxus showmatch
- Was temporarily available in Nexus Blitz mode
- Currently only available in Arena mode
Notable Changes Through History:
- Original version provided health regeneration and mana regeneration aura
- Underwent several reworks focusing on different stat combinations
- Previous iterations included combinations of health, mana, attack damage, and cooldown reduction
- Current version focuses on ability power and shield mechanics
The item was removed from regular gameplay but continues to appear in special game modes with adjusted statistics and effects to better fit current gameplay standards.
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