TFT Set 12: Complete Guide to Charm Rolling Odds and Mechanics

TFT Set 12: Complete Guide to Charm Rolling Odds and Mechanics

By Marcus Chen

November 26, 2024 at 01:29 PM

Charms are the core mechanic in Teamfight Tactics Set 12: Magic n' Mayhem, offering over 100 unique effects that enhance gameplay through economy, combat, and trait synergies.

How Charms Work:

  • Appear in Shop starting Stage Two
  • Replace a champion slot when offered
  • Only one Charm can be purchased per round
  • Create a visual wand effect on your Tactician while active

Shop Appearance Schedule:

  • Stage 2-1 to 5-1: Every third Shop
  • Stage 5-1 onwards: Every second Shop

Charm Tiers and Effects:

  • Tier 1: Basic effects, available Stages 2-3
  • Tier 2: Enhanced effects, available Stages 3-5
  • Tier 2.5: Intermediate effects, available Stages 3-5
  • Tier 3: Powerful effects, available Stage 4+
  • Tier 4: Ultimate effects, available Stage 5+

New Patch 14.18 Charms:

  1. Guild of Thieves (8 gold): Three temporary Thief's Gloves for one round
  2. Barrier (6 gold): 1,000 team shield at combat start
  3. Conjure Frying Pan (15 gold): Gain a Frying Pan
  4. Infliction (6 gold): Apply multiple debuffs to enemies
  5. Meteor Storm (5 gold): Deal 30% max health magic damage
  6. Paragon (0 gold): Convert physical damage to magic damage
  7. Counterspell (4 gold): Mana Reave all enemies
  8. Summon Golem (8 gold): Spawn defensive golem for one round
  9. Reaper: Execute enemies below 200 health
  10. Tremors: Stun all enemies every 8 seconds

Tips for Using Charms:

  • Consider your team composition when selecting Charms
  • Time purchases based on your economy
  • Reroll for specific Charms if needed
  • Plan around Charm tier availability per stage

TFT Set 12 charm collection

TFT Set 12 charm collection

[Remaining images maintained as in original article]

Related Articles

Previous Articles