
TFT Set 12: Complete Guide to Charm Rolling Odds and Mechanics
Charms are the core mechanic in Teamfight Tactics Set 12: Magic n' Mayhem, offering over 100 unique effects that enhance gameplay through economy, combat, and trait synergies.
How Charms Work:
- Appear in Shop starting Stage Two
- Replace a champion slot when offered
- Only one Charm can be purchased per round
- Create a visual wand effect on your Tactician while active
Shop Appearance Schedule:
- Stage 2-1 to 5-1: Every third Shop
- Stage 5-1 onwards: Every second Shop
Charm Tiers and Effects:
- Tier 1: Basic effects, available Stages 2-3
- Tier 2: Enhanced effects, available Stages 3-5
- Tier 2.5: Intermediate effects, available Stages 3-5
- Tier 3: Powerful effects, available Stage 4+
- Tier 4: Ultimate effects, available Stage 5+
New Patch 14.18 Charms:
- Guild of Thieves (8 gold): Three temporary Thief's Gloves for one round
- Barrier (6 gold): 1,000 team shield at combat start
- Conjure Frying Pan (15 gold): Gain a Frying Pan
- Infliction (6 gold): Apply multiple debuffs to enemies
- Meteor Storm (5 gold): Deal 30% max health magic damage
- Paragon (0 gold): Convert physical damage to magic damage
- Counterspell (4 gold): Mana Reave all enemies
- Summon Golem (8 gold): Spawn defensive golem for one round
- Reaper: Execute enemies below 200 health
- Tremors: Stun all enemies every 8 seconds
Tips for Using Charms:
- Consider your team composition when selecting Charms
- Time purchases based on your economy
- Reroll for specific Charms if needed
- Plan around Charm tier availability per stage

TFT Set 12 charm collection
[Remaining images maintained as in original article]
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