
Syndra: Complete League of Legends Champion Guide - Patch 15.4.1
Dark spheres are Syndra's core mechanic. Her Q creates these spheres that remain on the battlefield for 6 seconds, dealing magic damage on impact. Master sphere positioning as they empower all other abilities.
Early Game (Levels 1-6)
- Focus on farming with Q
- Conserve mana until Lost Chapter
- Harass safely when enemy commits to CS
- Place spheres to zone enemy from farm
Mid Game Power Spike
- At level 7, damage significantly increases
- Look for E+Q stun combinations
- Roam to side lanes when lane is pushed
- Prioritize objective control with sphere zoning
Late Game
- Position spheres for multi-target stuns
- Ultimate can delete squishies with 4+ spheres
- Use W to reposition spheres for E stuns
- Zone objectives with sphere placement
Core Combos:
- Q+E - Basic stun combo
- W+Q+E - Extended range stun
- Q+Q+W+R - Maximum burst damage
- E+Q - Fast stun (harder to execute)
Power Spikes:
- Level 6: Unlock burst potential
- Level 9: Q maxed, strong wave clear
- Lost Chapter + Sorc Shoes: First major item spike
- Luden's completion: Huge damage increase
Tips:
- Always maintain at least one sphere for E stun
- Use W to reposition spheres after missing E
- Ultimate damage increases with active spheres
- Save flash for defensive plays early game
Weaknesses:
- Vulnerable to early ganks
- High mana costs before items
- Skillshot dependent
- Immobile without flash
Team Fighting:
- Stay behind frontline
- Look for multi-target stuns
- Save ultimate for priority targets
- Zone with sphere placement
Master these fundamentals and Syndra becomes a formidable control mage capable of carrying games through both burst damage and consistent DPS.