LoL Players Want Shorter Death Timers to Fix URF Mode

LoL Players Want Shorter Death Timers to Fix URF Mode

By Marcus Chen

February 9, 2025 at 06:35 PM

League of Legends players have identified a critical issue affecting the URF game mode's enjoyment: excessive death timers that enable unintended splitpushing strategies.

The main problems with URF's current state:

  • By 15 minutes, death timers reach 50 seconds
  • Long death timers encourage splitpushing tactics
  • Players feel forced to play defensively rather than enjoying the mode's intended fast-paced nature
  • Champions like Tryndamere and Sion become overpowered due to splitpush potential

League of Legends champion in red cape

League of Legends champion in red cape

Why this matters:

  • URF is designed for fun and experimentation
  • Current death timers create ranked-like pressure
  • Base cannons can't effectively counter splitpushing
  • The mode's original spirit of casual play is compromised

classic-pick-urf-returns-to-league-of-legends-with-worlds-2022

classic-pick-urf-returns-to-league-of-legends-with-worlds-2022

Possible solution: Players suggest reducing death timers to maintain URF's fast-paced, experimental nature. This change would align with Riot's recent improvements, like replacing First Blood Feats with a three-kill objective system.

[The rest of the images from the original article follow in their original order]

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