League of Legends: Rumble - Complete Patch History

League of Legends: Rumble - Complete Patch History

By Marcus Chen

January 31, 2025 at 05:20 AM

Patch History - Rumble

Latest Changes:

Flamespitter

  • Base damage per tick: 5/7.5/10/12.5/15 (reduced from 6.667/8.75/10.833/12.917/15)
  • Maximum base damage: 60/90/120/150/180 (reduced from 80/105/130/155/180)
  • AP ratio per tick: 8.333% AP (reduced from 9.167% AP)
  • Maximum AP ratio: 100% AP (reduced from 110% AP)

Electro Harpoon

  • Base damage: 55/80/105/130/155 (reduced from 60/85/110/135/160)

Junkyard Titan

  • Health damage ratio: 5% of target's maximum health (reduced from 6%)

Key Updates:

Stats Changes

  • Base health: 625 (from 659)
  • Health growth: 105 (from 99)
  • Base health regeneration: 7 (from 8)
  • Base armor: 36 (from 31)
  • Base magic resistance: 28 (from 32)

Major Ability Updates

  • Heat system reworked: Maximum heat increased to 150 (from 100)
  • Overheat duration reduced to 4 seconds (from 5.25)
  • Bonus attack speed increased to 50-130% based on level (from 20-80%)
  • Monster damage cap updated to 65-150 based on level (from 80 flat)

Quality of Life

  • Targeting improvements for abilities
  • Visual effects updated
  • Various bug fixes for abilities and overheating mechanics

The Equalizer

  • Cooldown: 130/105/80 seconds (increased from 100/85/70)
  • Now properly triggers DoT AoE ability effects

Focused on balance changes while maintaining Rumble's core identity as an AP bruiser with unique heat mechanics.

Related Articles

Previous Articles