
League of Legends: Rumble - Complete Patch History
Patch History - Rumble
Latest Changes:
Flamespitter
- Base damage per tick: 5/7.5/10/12.5/15 (reduced from 6.667/8.75/10.833/12.917/15)
- Maximum base damage: 60/90/120/150/180 (reduced from 80/105/130/155/180)
- AP ratio per tick: 8.333% AP (reduced from 9.167% AP)
- Maximum AP ratio: 100% AP (reduced from 110% AP)
Electro Harpoon
- Base damage: 55/80/105/130/155 (reduced from 60/85/110/135/160)
Junkyard Titan
- Health damage ratio: 5% of target's maximum health (reduced from 6%)
Key Updates:
Stats Changes
- Base health: 625 (from 659)
- Health growth: 105 (from 99)
- Base health regeneration: 7 (from 8)
- Base armor: 36 (from 31)
- Base magic resistance: 28 (from 32)
Major Ability Updates
- Heat system reworked: Maximum heat increased to 150 (from 100)
- Overheat duration reduced to 4 seconds (from 5.25)
- Bonus attack speed increased to 50-130% based on level (from 20-80%)
- Monster damage cap updated to 65-150 based on level (from 80 flat)
Quality of Life
- Targeting improvements for abilities
- Visual effects updated
- Various bug fixes for abilities and overheating mechanics
The Equalizer
- Cooldown: 130/105/80 seconds (increased from 100/85/70)
- Now properly triggers DoT AoE ability effects
Focused on balance changes while maintaining Rumble's core identity as an AP bruiser with unique heat mechanics.
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