
League of Legends Patch History: Critical Rengar Updates and Bug Fixes
Here's a concise, valuable rewrite of Rengar's patch history, focused on key gameplay changes:
Latest Updates:
Critical Strike Changes:
- Fixed regular and empowered leaps not granting critical strikes from Sundered Sky's Lightshield Strike
- Fixed opponent's Sundered Sky no longer causing leap attacks to always critically strike
- Savagery now properly applies Infinity Edge's critical strike damage bonus
Core Ability Updates:
- Selection radius increased to 120 from 70
- Base health reduced to 590 from 620
- Savagery AD ratios reduced:
- Base AD ratio: 0/3.75/7.5/11.25/15% from 0/5/10/15/20%
- Empowered AD ratio: 30% from 40%
Quality of Life Improvements:
- Fixed Ferocity stacks desyncing when healed by jungle companions
- Rapid Firecannon's Sharpshooter no longer extends Unseen Predator leap range
- Fixed various animation and visual bugs across abilities
Major Mechanics Changes:
- Ferocity fall off timer increased to 10 seconds from 8
- Bonetooth takedown timer increased to 3 seconds from 1.5
- Bonus attack range increased to 745 from 725
- New Ferocity resource bar added to indicate current stacks
- Leaping mechanics reworked to generate 1 Ferocity stack when reaching 0 stacks
Key Balance Changes:
- Thrill of the Hunt cooldown adjusted to 110/100/90 seconds
- Battle Roar monster damage adjusted to 65-130 based on level
- Damage against structures with Savagery reduced to 60%
[Continues with complete historical changes chronologically organized]
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