
League of Legends Cooldown Reduction Guide: Understanding CDR Stats
Cooldown Reduction (CDR) was a crucial statistic in League of Legends that reduced the cooldown time of champion abilities. It didn't affect static cooldowns or on-target cooldowns unless specifically stated.
The basic formula was: Base Cooldown × (1 − CDR ÷ 100)
CDR was capped at 40%, though it could reach 45% with Cosmic Insight. Each point of CDR had a gold value of 26.67.
Sources of CDR:
- Items
- Regular items with unnamed CDR
- Items with Unique Haste passive (+10% CDR):
- Archangel's Staff
- Hextech GLP-800
- Lost Chapter
- Luden's Echo
- Seraph's Embrace
- Runes
- Ingenious Hunter
- Ultimate Hunter
- Transcendence
- Cosmic Insight
- CDR rune shard
- Neutral Buffs
- Cloudbringer's Grace
- Crest of Insight
Special CDR Types:
Ultimate Ability CDR:
- Ultimate Hunter and Cloudbringer's Grace stacked additively
- Regular CDR stacked multiplicatively with these
Item CDR:
- Cosmic Insight and Ingenious Hunter stacked additively
- Multiple copies of active items shared global cooldowns
Summoner Spell CDR:
- Available through Cosmic Insight
- Ionian Boots of Lucidity
- Howling Abyss aura
Maximum CDR Build (45%):
- Cosmic Insight + Transcendence (15% at level 10)
- Ionian Boots of Lucidity (10%)
- Any 20% CDR item options:
- Frozen Heart (2700 gold)
- Iceborn Gauntlet (2700 gold)
- Hextech GLP-800 (2800 gold)
- Black Cleaver (3000 gold)
- Luden's Echo (3200 gold)
- Trinity Force (3773 gold)
Level 1 Maximum CDR: The highest possible CDR at level 1 was 15%, achieved through:
- Cosmic Insight (5%)
- Crest of Insight from Blue Sentinel (10%)
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