
League of Legends: Everything You Need to Know About Life Steal Stats
Life steal is a stat that grants healing equal to a percentage of basic damage dealt. It applies to basic attacks and abilities that act like basic attacks (those triggering on-hit effects).
Key Points:
- Stacks additively
- Based on post-mitigation damage (after armor/magic resistance)
- Base life steal for all champions is 0%
- Gold value is 53.55 per point
Sources of Life Steal:
Items that grant life steal:
- Bloodthirster
- Immortal Shieldbow
- Blade of the Ruined King
- Ravenous Hydra
- Vampiric Scepter
On-hit effects benefiting from life steal:
- Blade of the Ruined King
- Divine Sunderer
- Guinsoo's Rageblade
- Nashor's Tooth
- Trinity Force
- Wit's End
Champion abilities with life steal:
- Bel'Veth (Royal Maelstrom)
- Lee Sin (Iron Will)
- Nasus (Soul Eater)
- Senna (Absolution)
- Sion (Glory in Death)
Important Interactions:
- Does not benefit from Heal Power
- Doesn't apply to structures or turrets
- Applies to ward damage but heals for negligible amount
- Reduced by Grievous Wounds
- Spirit Visage increases life steal by 25% multiplicatively
Maximum Life Steal:
- Highest achievable: 194.0625% (Sion with optimal build)
- Maximum effective healing: 213.46875% (with Revitalize rune)
This stat effectively enables sustain through damage dealing, making it crucial for many champion builds and playstyles.
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