
League of Legends: Complete Cho'Gath Patch History
This appears to be the complete patch history for Cho'Gath from League of Legends. Let me rewrite it in a more concise and organized format focusing on the most significant changes:
Cho'Gath Major Patch Changes Timeline
Latest Changes (Season 13)
- Rupture (Q): Base damage increased to 80/145/210/275/340 from 80/140/200/260/320
- Vorpal Spikes (E): Base damage adjusted to 20/40/60/80/100 from 22/37/52/67/82
- Monster damage cap increased to 200 at all ranks
Core Ability Reworks
Feast (R) Rework (Season 7):
- Can now stack infinitely (previously capped at 6)
- Maximum size reached at 10 stacks
- Added bonus health scaling (10%)
- Removed stack loss on death
- Health per stack: 80/110/140
- Maximum bonus attack range increased to 75
Vorpal Spikes (E) Rework (Season 7):
- Changed from toggle to active ability
- Cooldown: 8/7/6/5/4 seconds
- Mana cost: 30
- Grants 50 bonus range
- Added slow effect: 30-50%
Major Base Stat Changes:
- Base health increased to 644 from 574
- Health growth increased to 94 from 80
- Armor growth increased to 5 from 4.7
- Movement speed standardized at 345
Quality of Life Updates:
- Added execution indicator for Feast
- Improved visual effects for all abilities
- Updated ability tooltips and indicators
- Fixed numerous animation and visual bugs
This patch history demonstrates Cho'Gath's evolution from a simple tank to a more dynamic champion with scalable threat and improved gameplay clarity.
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