
League of Legends Attack Damage Guide: Stats, Scaling & Mechanics
Attack Damage (AD) is a fundamental offensive statistic in League of Legends that determines the physical damage dealt by basic attacks. It serves as a counterpart to ability power and plays a crucial role in champion scaling and itemization.
Types of Attack Damage:
- Base AD: Innate attack damage that increases with champion level
- Bonus AD: Additional attack damage from items, runes, and buffs
- Total AD: The sum of base and bonus attack damage
Gold Value: 35 gold per point of attack damage
Scaling and Mechanics:
- Abilities can scale with base AD, bonus AD, or total AD
- AD scaling doesn't always result in physical damage
- Basic attacks use total AD for damage calculation
- AD stacks additively (1:1 ratio)
Sources of Attack Damage:
- Items
- Core AD items
- Item passives (like Sheen, Trinity Force)
- Consumables (Elixir of Wrath)
- Champion Abilities
- Buffs (Janna's Eye of the Storm)
- Passive effects (Hecarim's Warpath)
- Temporary boosts (Tryndamere's Bloodlust)
- Runes
- Conqueror
- Eyeball Collection
- Adaptive Force shards
- Neutral Buffs
- Baron Nashor
- Dragon souls
- Jungle buffs
Notable Records:
- Highest possible AD: Level 18 Jhin with approximately 3,408 AD (under specific conditions)
- Largest AD ratio: Kalista's Rend at 8,915% AD (with 254 spears)
- Base AD range at level 18: 50 (Senna) to 153 (Illaoi)
Attack damage remains a crucial stat that defines champion playstyles and build paths, particularly for marksmen and physical damage dealers.
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