League of Legends Attack Damage Guide: Stats, Scaling & Mechanics

League of Legends Attack Damage Guide: Stats, Scaling & Mechanics

By Marcus Chen

November 22, 2024 at 02:58 AM

Attack Damage (AD) is a fundamental offensive statistic in League of Legends that determines the physical damage dealt by basic attacks. It serves as a counterpart to ability power and plays a crucial role in champion scaling and itemization.

Types of Attack Damage:

  • Base AD: Innate attack damage that increases with champion level
  • Bonus AD: Additional attack damage from items, runes, and buffs
  • Total AD: The sum of base and bonus attack damage

Gold Value: 35 gold per point of attack damage

Scaling and Mechanics:

  • Abilities can scale with base AD, bonus AD, or total AD
  • AD scaling doesn't always result in physical damage
  • Basic attacks use total AD for damage calculation
  • AD stacks additively (1:1 ratio)

Sources of Attack Damage:

  1. Items
  • Core AD items
  • Item passives (like Sheen, Trinity Force)
  • Consumables (Elixir of Wrath)
  1. Champion Abilities
  • Buffs (Janna's Eye of the Storm)
  • Passive effects (Hecarim's Warpath)
  • Temporary boosts (Tryndamere's Bloodlust)
  1. Runes
  • Conqueror
  • Eyeball Collection
  • Adaptive Force shards
  1. Neutral Buffs
  • Baron Nashor
  • Dragon souls
  • Jungle buffs

Notable Records:

  • Highest possible AD: Level 18 Jhin with approximately 3,408 AD (under specific conditions)
  • Largest AD ratio: Kalista's Rend at 8,915% AD (with 254 spears)
  • Base AD range at level 18: 50 (Senna) to 153 (Illaoi)

Attack damage remains a crucial stat that defines champion playstyles and build paths, particularly for marksmen and physical damage dealers.

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