![Jinx Champion Guide: Complete ADC Strategy and Analysis [Patch 15.4.1]](/api/files/image/cm7lpckg40brj9zbvfgtsd6vr/thumbnail.jpg)
Jinx Champion Guide: Complete ADC Strategy and Analysis [Patch 15.4.1]
Armed with a minigun and rocket launcher, Jinx is a lethal marksman who excels at botlane. Her versatile kit allows for both single-target and area damage, making her particularly dangerous in teamfights.
Core Abilities
Q - Switch Weapons! (0.9s cooldown)
- Minigun (Peng-Peng): Grants stacking attack speed bonus
- Rocket Launcher (Gräte): Provides 75-175 bonus range and AOE damage at the cost of mana and attack speed
Passive - "I'm going crazy!"
- Gains massive movement and attack speed after helping kill enemies, champions, or structures
- Effect triggers if target dies within 3 seconds of Jinx's attack
W - Brzl!
- Long-range shock shot dealing physical damage
- Reveals and slows enemies for 2 seconds
E - Flame Eater
- Places three grenades that arm after 0.7 seconds
- Root enemies for 1.5 seconds upon contact
- Effective for zone control and extending CC
R - Super Mega Death Rocket!
- Global rocket that deals physical damage
- Damage scales with target's missing health
- Deals 80% damage to nearby enemies
Skill Order Priority
- R - Ultimate
- Q - Switch Weapons!
- W - Brzl!
- E - Flame Eater
Early Game
- Start with Q at level 1
- Take W at level 2 for poke and trading
- Consider E at level 2 if jungler is ganking early
Key Strategy
- Use minigun for sustained single-target damage
- Switch to rocket launcher for safe farming and teamfight AOE
- Save ultimate for executing low-health targets
- Position safely and utilize your range advantage
- Coordinate with support for CC chains using E
Core Stats
- Attack Damage
- Attack Speed
- Critical Strike
- Armor Penetration (later game)
- Lifesteal (for sustainability)
This build reaches full potential with 4+ items, making Jinx a formidable late-game carry.
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