Every VALORANT Map Location in Real Life: From Venice to Tokyo

Every VALORANT Map Location in Real Life: From Venice to Tokyo

By Marcus Chen

December 4, 2024 at 10:18 AM

VALORANT's maps are set in a futuristic Earth where radianite, a precious substance, has transformed various global locations into strategic battlegrounds. Each map is inspired by real-world locations and features specific coordinates shown during loading screens.

Here are all VALORANT maps and their real-world locations:

Abyss Located beneath Sør-Jan, Norway (70°50'09" N 9°00'42" W)

  • Only map without boundaries
  • Features deadly falls

Ascent Set in Venice, Italy (45°26'15" N, 12°20'9″ E)

  • Features landmarks like Basilica of St. Mark
  • First post-launch map

Bind Located in Rabat, Morocco (34°2'0″ N, 6°51'0″ W)

  • Cypher's former hometown
  • Shows Kingdom corporation's influence

Breeze Situated near the Bermuda Triangle (26°11'06" N, 71°10'31" W)

  • Remote island location
  • Features tropical environment

Fracture Santa Fe, New Mexico (35°48'18" N, 106°08'19" W)

  • Split by failed radianite experiment
  • Built into canyon landscape

Haven Thimphu, Bhutan (27°28'0″ N, 89°38'30" E)

  • Features three bomb sites
  • Located within temple complex

Icebox Bennett Island, Siberia (76°44'0″ N, 149°30'0″ E)

  • Arctic research facility
  • Remote coastal location

Lotus Western Ghats, India (4°07'03″N 74°53'21″E)

  • Ancient temple setting
  • Features rotating doors and destructible walls

Pearl Lisbon, Portugal (38°42'43″N, 9°08'27″W)

  • Set in "Omega Earth" timeline
  • Underwater dome protecting from flooding

Split Tokyo, Japan (35°41'23" N, 139°41'32" E)

  • Inspired by Tokyo Metropolitan Government Building
  • Features vertical gameplay with ziplines

Sunset Los Angeles, USA (34°2'2″ N, 118°12'16" W)

  • Based on Boyle Heights neighborhood
  • Features LA street art and mountain views

The Range Venice, Italy (45°26'55" N 12°20'9″ E)

  • Training ground
  • Practice facility for agents

Additionally, VALORANT features five team deathmatch maps (District, Drift, Glitch, Kasbah, and Piazza) that are computer-generated training grounds within the game's lore, without real-world coordinates.

[Images maintained as in original article]

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