
A Complete Guide to Crowd Control in League of Legends
Crowd control (CC) in League of Legends refers to abilities that limit an enemy unit's control over their character. Here's a comprehensive breakdown:
Types of Crowd Control:
- Loss of Control Effects
- Airborne (Knock ups, Knock backs, Pulls)
- Stun
- Suppression
- Sleep
- Stasis
- Movement Impairment
- Root
- Slow
- Ground
- Forced Action (Charm, Taunt, Flee)
- Action Impairment
- Silence
- Disarm
- Blind
- Nearsight
- Polymorph
Key Features:
- Most CC effects can be reduced by Tenacity
- Some CC types (Airborne, Suppression, Stasis) cannot be reduced
- Certain abilities and items can cleanse or provide immunity to CC
Countering CC:
- Immunity
- Total CC immunity (e.g., Olaf's Ragnarok)
- Selective immunity (e.g., slow immunity)
- Spell shields
- Removal
- Cleanse (Summoner Spell)
- Quicksilver Sash
- Champion-specific abilities
- Reduction
- Tenacity (from items, runes, or abilities)
- Slow resistance
Important Notes:
- CC effects from allies cannot be reduced or cleansed
- Multiple CC effects can stack or override each other
- Different CC types interact uniquely with channels and cast times
This comprehensive system of crowd control is fundamental to League of Legends' strategic gameplay and team fighting mechanics.
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