
Understanding Crowd Control Score (CCS) in League of Legends: A Complete Guide

Rakan splash art from League
Crowd Control Score (CCS) in League of Legends measures how effectively players impair enemy champions during a game. Introduced by Riot Games in 2017, this scoring system helps players evaluate their crowd control impact.
How CCS is Calculated:
- Hard CC (stuns, knockups): 1 point per second
- Soft CC (slows): Fractional points per second
- Total score accumulates throughout the game
Important Considerations:
- Some abilities artificially inflate CCS (e.g., Nocturne's Paranoia, Jarvan IV's Cataclysm)
- Most valuable for support champions like Thresh, Morgana, Nautilus, Alistar, and Rakan
- Helps compare your CC effectiveness against other players using the same champion
When to Use CCS:
- Evaluate your performance on CC-heavy champions
- Compare your impact across different games
- Identify areas for improvement in crowd control ability usage
CCS serves as a useful metric for players who rely on crowd control abilities, particularly supports, though it shouldn't be the only measure of performance. Consider it alongside other game statistics for a complete evaluation of your gameplay effectiveness.
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