
League of Legends: Health Regeneration Guide & Stats
Health regeneration (HP5) is a stat that determines how quickly a unit's health automatically regenerates, measured in intervals of 0.5 seconds. The regeneration stops when reaching maximum health.
Key Facts:
- Stacks additively (1:1 ratio)
- Every champion has base health regeneration that grows per level (except Briar)
- Counted as healing for modifiers and end-game stats
- Gold value: 3 gold per point of percentage base health regeneration
Sources of Health Regeneration:
Items:
- Doran's Ring
- Doran's Shield
- Guardian's Orb
- Spirit Visage
- Warmog's Armor
Consumables:
- Health Potion
- Refillable Potion
- Total Biscuit of Everlasting Will
Champion Abilities:
- Dr. Mundo's passive and ultimate
- Garen's Perseverance
- Sett's Pit Grit
- Singed's Insanity Potion
- Trundle's Frozen Domain
- Wukong's Stone Skin
Runes:
- Second Wind
- Biscuit Delivery
Neutral Buffs:
- Crest of Cinders
Record Health Regeneration: The highest achievable health regeneration is 19,329 HP per 5 seconds (3,866 HP/second), achieved by Dr. Mundo with specific item builds, runes, and buffs. This setup allows him to recover from 0.01% to 100% health in approximately 4.16 seconds.
Important Notes:
- Health regeneration can be reduced by healing reduction effects
- Revitalize and Heal/Shield Power don't affect health regeneration
- Oceanic Will and Ocean Dragon Soul are separate from health regeneration
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