
League of Legends Gold Currency System: Complete Guide
Gold is the primary in-game currency in League of Legends used to purchase items that enhance champion stats and abilities during matches.
Starting Gold:
- Summoner's Rift: 500 gold
- Howling Abyss: 1400 gold
Base Gold Generation:
- Summoner's Rift: 20.4 gold per 10 seconds (starts at 1:50)
- Howling Abyss: 55 gold per 10 seconds (starts at 1:00)
Ways to Earn Gold:
- Passive Gold Generation
- Automatically earned over time
- Can be increased with gold-generating items
- Only one gold income item can be carried at a time
- Active Gold Generation Items that increase gold gain:
- Cull
- Runic Compass
- Stormsurge
- The Collector
- World Atlas
Champion Abilities that Generate Gold:
- Akshan's Going Rogue
- Draven's League of Draven
- Gangplank's Parrrley
- Pyke's Death from Below
- Twisted Fate's Loaded Dice
- Killing Units
- Last-hitting minions (gold value increases over time)
- Neutral monsters (fixed gold value)
- Enemy champions (includes bounties)
- Structures (turrets, inhibitors)
- Wards and traps
Selling Items:
- Most items can be sold for 70% of their purchase price
- Some items (gold generating items, consumables, starting items) return only 40%
- Undoing purchases in shop returns full cost
Notable Gold Mechanics:
- Maximum possible gold from a single teamfight: 5750 (excluding special abilities/items)
- Maximum shutdown bonus: 700 gold (plus 300 base kill gold)
- Kill assists grant bonus gold to participating teammates
Gold earned through these various methods allows players to build items throughout the game, creating a power progression system that rewards skilled play and objective control.
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