League of Legends: Complete History of Urgot Champion

League of Legends: Complete History of Urgot Champion

By Marcus Chen

December 28, 2024 at 12:40 AM

Urgot's previous abilities and characteristics in League of Legends featured a unique combination of crowd control and damage reduction mechanics.

Passive: Zaun-Touched Bolt Augmenter

  • Basic attacks and Acid Hunter reduced target's damage by 15% for 2.5 seconds
  • Did not affect true damage
  • Effect didn't stack but refreshed duration

Q: Acid Hunter

  • Linear missile dealing physical damage
  • Refunded 20 mana on kill
  • Could target enemies affected by Noxian Corrosive Charge directly
  • Worked on stealthed units and through fog of war

W: Terror Capacitor

  • Provided shield for 5 seconds
  • Applied slow effect on basic attacks while shield active
  • Could be used during Hyper-Kinetic Position Reverser
  • Slow effect refreshed but didn't stack

E: Noxian Corrosive Charge

  • Area of effect corrosive damage over 5 seconds
  • Reduced target's armor
  • Granted brief vision
  • Armor reduction adjusted dynamically

R: Hyper-Kinetic Position Reverser

  • Suppressed target champion for 1 second
  • Swapped positions with target after channel
  • Granted damage reduction and ignored unit collision
  • Caused nearby enemies to flee

Urgot, cyborg warrior from League game

Urgot, cyborg warrior from League game

Previous splash arts showed Urgot's evolution through various visual updates and skins, including Classic, Giant Enemy Crabgot, Battlecast, and Butcher versions.

The champion's original voice lines emphasized themes of eternal torture, punishment, and mechanical transformation, reflecting his cyborg nature and dark character design.

Important gameplay notes:

  • Crowd control immunity could block suppression but not position swap
  • Cleanse items removed both suppression and displacement
  • Ultimate couldn't be canceled manually
  • Position swap failed if Urgot was immobilized

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