League of Legends: Complete Guide to Armor System and Stats
Armor in League of Legends reduces incoming physical damage through a percentage-based calculation. Here's a comprehensive overview of how armor works:
Basic Armor Mechanics:
- Every champion has base armor that increases per level
- Total armor = Base armor + Bonus armor (from items, abilities, runes, etc.)
- Each point of armor increases effective health against physical damage by 1%
- Armor has a gold value of 20 per point
Armor Formula: Post-mitigation damage = Physical damage × (100 / (100 + Armor))
Example Calculations (1000 damage against 1000 health):
- 25 Armor: 20% damage reduction (800 damage taken)
- 100 Armor: 50% damage reduction (500 damage taken)
- 200 Armor: 66.6% damage reduction (333.3 damage taken)
Key Considerations:
- Armor stacks additively without diminishing returns
- Negative armor cases are rare but provide increasing returns
- Optimal efficiency comes from balancing health and armor (health = 7.5 × (armor + 100))
- Armor makes healing more effective since damage is reduced
Sources of Armor:
- Items (Thornmail, Randuin's Omen, etc.)
- Champion abilities
- Runes (Aftershock, Conditioning)
- Neutral buffs (Mountain Drake)
Armor can be countered through:
- Armor penetration
- Armor reduction
- Lethality
The choice between buying armor or health depends on:
- Enemy team damage composition
- Presence of true/percent health damage
- Your champion's built-in defensive steroids
- Need for specific item effects
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