League of Legends: Complete Guide to Armor System and Stats

By Marcus Chen

November 29, 2024 at 12:44 AM

Armor in League of Legends reduces incoming physical damage through a percentage-based calculation. Here's a comprehensive overview of how armor works:

Basic Armor Mechanics:

  • Every champion has base armor that increases per level
  • Total armor = Base armor + Bonus armor (from items, abilities, runes, etc.)
  • Each point of armor increases effective health against physical damage by 1%
  • Armor has a gold value of 20 per point

Armor Formula: Post-mitigation damage = Physical damage × (100 / (100 + Armor))

Example Calculations (1000 damage against 1000 health):

  • 25 Armor: 20% damage reduction (800 damage taken)
  • 100 Armor: 50% damage reduction (500 damage taken)
  • 200 Armor: 66.6% damage reduction (333.3 damage taken)

Key Considerations:

  • Armor stacks additively without diminishing returns
  • Negative armor cases are rare but provide increasing returns
  • Optimal efficiency comes from balancing health and armor (health = 7.5 × (armor + 100))
  • Armor makes healing more effective since damage is reduced

Sources of Armor:

  • Items (Thornmail, Randuin's Omen, etc.)
  • Champion abilities
  • Runes (Aftershock, Conditioning)
  • Neutral buffs (Mountain Drake)

Armor can be countered through:

  • Armor penetration
  • Armor reduction
  • Lethality

The choice between buying armor or health depends on:

  • Enemy team damage composition
  • Presence of true/percent health damage
  • Your champion's built-in defensive steroids
  • Need for specific item effects

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