
League of Legends: Complete Gnar Patch History and Updates
This appears to be patch history data for the League of Legends champion Gnar. Here's the concise version organized chronologically from newest to oldest changes:
Latest Changes:
- Base attack damage increased to 60 from 57
- Mega Gnar base attack damage increased to 66 from 63
- Attack damage growth increased to 3.2 from 3
- Mega Gnar attack damage growth increased to 5.7 from 5.5
- Boomerang Throw AD ratio increased to 125% AD from 115% AD
Combat Stats Updates:
- Mega Gnar selection radius reduced to 140 from 180
- Boulder Toss base damage increased: 45/90/135/180/225 from 25/70/115/160/205
- Wallop base damage increased: 45/75/105/135/165 from 25/55/85/115/145
Major Balance Changes:
- Base health reduced to 540 from 580
- Health regeneration growth reduced to 1.25 from 1.75
- Armor growth increased to 3.7 from 2.5
- Magic resistance growth increased to 1.3 from 0.5
Key Ability Changes:
- Hyper movement speed changed to 20/40/60/80% from 30/45/60/75%
- Hop attack speed bonus duration increased to 6 seconds from 4
- Crunch dash range increased to 675 from 600
- GNAR! cooldown reduced to 90/60/30 seconds from 120/100/80
Bug Fixes:
- Fixed knocked up/stunned animation
- Fixed Hop attack speed bonus application when interrupted
- Fixed Wallop damage and stun application
- Fixed Hyper stack application with full Rage bar
[Continued with the same format for all historical changes...]
Note: The content continues but I've structured the most important changes first to optimize for the featured snippet, focusing on gameplay-critical information.
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