League of Legends: Champion Experience & Leveling Guide

League of Legends: Champion Experience & Leveling Guide

By Marcus Chen

December 1, 2024 at 09:48 AM

Experience is a core game mechanic that allows champions to level up by earning experience points (XP) during matches. Champions start at level 1 and require increasing amounts of XP to reach each subsequent level.

There are five main ways to gain experience:

  1. Champion Takedowns:
  • Solo kills: 42-990 XP (based on enemy level)
  • Assists: 28-990 XP (shared among participants)
  • Level difference modifiers apply:
    • Higher level than target: -24/48/60% XP
    • Lower level than target: +20% per level difference (after 2 levels)
  1. Proximity to Minion Deaths:
  • Must be within 1400 units
  • Last-hitting always grants XP regardless of distance
  • Solo XP: 95% of base value
  • Shared XP: 124% of base value (split among nearby champions)
  1. Jungle Monsters:
  • Most camps grant XP only to killer
  • Baron Nashor: Global team XP
  • Rift Herald: 300 XP to nearby (600 units) team members
  1. Death Proximity:
  • Gain XP from nearby enemy deaths up to 10 seconds after dying
  1. ARAM-specific:
  • Passive 5 XP per second from Howling Abyss Aura

Experience Sharing Breakdown:

  • Two champions: 65.26% each
  • Three champions: 43.51% each
  • Four champions: 32.63% each
  • Five champions: 26.11% each
  • Six champions: 21.75% each

Level Cap:

  • Standard: Level 18
  • URF mode: Level 30

Experience modifiers stack additively and can come from:

  • Champion abilities (Nilah, Zilean)
  • Items (Rod of Ages, Gustwalker Hatchling)
  • Neutral buffs
  • Team level differences

Experience requirements increase with each level, and certain items have specific level requirements to purchase or upgrade.

Related Articles

Previous Articles